Flappy/main.c
2025-11-15 20:26:41 +01:00

196 lines
5.1 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include "raylib.h"
const float gravity = 0.25;
const int bird_pos_x = 400;
const float bird_radius = 10.0;
const int pipe_vel = 3;
const int pipe_width = 50;
const int pipe_gap = 50;
const int pipe_height = 900;
struct Birdie {
float velocityY;
int positionY;
bool is_colliding;
int score;
};
struct Pipe {
int positionX;
int positionY;
};
struct DoublePipe {
struct Pipe pipe1;
struct Pipe pipe2;
};
void Jump(float* vel) {
if (IsKeyPressed(KEY_UP) || GetTouchPointCount() != 0) {
*vel = -7;
}
}
void VelocityControl(float* vel) {
if (*vel < -12) {
*vel = -12;
}
}
void FlappyBird(struct Birdie* bird) {
Jump(&bird->velocityY);
VelocityControl(&bird->velocityY);
bird->velocityY += gravity;
bird->positionY += (int)bird->velocityY;
if (bird->positionY > GetScreenHeight()) {
bird->positionY = GetScreenHeight();
bird->velocityY = 0;
}
else if (bird->positionY < 0) {
bird->positionY = 0;
bird->velocityY = 0;
}
DrawCircle(bird_pos_x, bird->positionY, bird_radius, YELLOW);
}
struct DoublePipe CreateDoublePipe(int gap, int posY, int height) {
struct DoublePipe double_pipe = {{GetScreenWidth(), posY - height - gap}, {GetScreenWidth(), posY + gap}};
return double_pipe;
}
void DrawDoublePipe(struct DoublePipe* double_pipe) {
DrawRectangle(double_pipe->pipe1.positionX, double_pipe->pipe1.positionY, pipe_width, pipe_height, GREEN);
DrawRectangle(double_pipe->pipe2.positionX, double_pipe->pipe2.positionY, pipe_width, pipe_height, GREEN);
}
void MoveDoublePipe(struct DoublePipe* double_pipe, int height, int gap) {
if (double_pipe->pipe1.positionX + pipe_width < 0 && double_pipe->pipe2.positionX < 0) {
double_pipe->pipe1.positionX = GetScreenWidth();
double_pipe->pipe2.positionX = GetScreenWidth();
int randint = rand() % (GetScreenHeight() + 1);
double_pipe->pipe1.positionY = randint - height - gap;
double_pipe->pipe2.positionY = randint + gap;
}
double_pipe->pipe1.positionX -= 6;
double_pipe->pipe2.positionX -= 6;
}
bool IsPlayerColliding(struct DoublePipe* double_pipe, struct Birdie* bird) {
Rectangle rec1 = {double_pipe->pipe1.positionX, double_pipe->pipe1.positionY, pipe_width, pipe_height};
Rectangle rec2 = {double_pipe->pipe2.positionX, double_pipe->pipe2.positionY, pipe_width, pipe_height};
Vector2 center = {bird_pos_x, bird->positionY};
return CheckCollisionCircleRec(center, bird_radius, rec1) || CheckCollisionCircleRec(center, bird_radius, rec2);
}
void Score(struct DoublePipe* double_pipe, struct Birdie* bird) {
Rectangle rec1 = {double_pipe->pipe1.positionX, double_pipe->pipe1.positionY, pipe_width, pipe_height*25};
Vector2 center = {bird_pos_x, bird->positionY};
if (bird->is_colliding && !CheckCollisionCircleRec(center, bird_radius, rec1)) {
bird->score += 1;
}
bird->is_colliding = CheckCollisionCircleRec(center, bird_radius, rec1);
char array[20];
sprintf(array, "%d", bird->score);
DrawText(array, 10, 10, 12, WHITE);
}
enum GameState {
Start,
Game,
Restart
};
enum GameState MainGame(struct DoublePipe* double_pipe, struct Birdie* bird, int pipe_height, int pipe_gap) {
if (!IsPlayerColliding(double_pipe, bird)) {
ClearBackground(BLACK);
} else {
return Restart;
}
FlappyBird(bird);
DrawDoublePipe(double_pipe);
MoveDoublePipe(double_pipe, pipe_height, pipe_gap);
Score(double_pipe, bird);
return Game;
}
enum GameState StartGame() {
ClearBackground(BLACK);
DrawText("Flappy bird", (GetScreenWidth()/2-(MeasureText("Flappy bird", 26)/2)), (GetScreenHeight()/2-13), 26, WHITE);
DrawText("Press up to start", (GetScreenWidth()/2-(MeasureText("Press up to start", 12)/2)), (GetScreenHeight()/2+38), 12, WHITE);
if (IsKeyPressed(KEY_UP) || GetTouchPointCount() != 0) {
return Game;
}
return Start;
}
enum GameState RestartGame(struct DoublePipe* double_pipe, struct Birdie* bird) {
ClearBackground(BLACK);
char array[200];
sprintf(array, "Your final score was: %d", bird->score);
DrawText(array, (GetScreenWidth()/2-(MeasureText(array, 26)/2)), (GetScreenHeight()/2-13), 26, WHITE);
DrawText("Press 'r' to restart", (GetScreenWidth()/2-(MeasureText("Press 'r' to restart", 12)/2)), (GetScreenHeight()/2+38), 12, WHITE);
if (IsKeyPressed(KEY_R) || GetTouchPointCount() != 0) {
struct Birdie new_bird = {0.0, 300, false, 0};
*bird = new_bird;
*double_pipe = CreateDoublePipe(pipe_gap, 200, pipe_height);
return Game;
}
return Restart;
}
int main(void) {
InitWindow(800, 600, "HELLO RAYLRIN!!!");
SetTargetFPS(60);
enum GameState gs = Start;
struct Birdie bird = {0.0, 300, false, 0};
struct DoublePipe double_pipe = CreateDoublePipe(pipe_gap, 200, pipe_height);
while (!WindowShouldClose()) {
BeginDrawing();
switch (gs) {
case Game:
gs = MainGame(&double_pipe, &bird, pipe_height, pipe_gap);
break;
case Restart:
gs = RestartGame(&double_pipe, &bird);
break;
case Start:
gs = StartGame();
break;
}
EndDrawing();
}
CloseWindow();
return 0;
}