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139
main.c
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139
main.c
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#include <stdlib.h>
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#include "raylib.h"
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const float gravity = 0.25;
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const int bird_pos_x = 400;
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const float bird_radius = 10.0;
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const int pipe_vel = 3;
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const int pipe_width = 50;
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const int pipe_gap = 50;
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const int pipe_height = 900;
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struct Birdie {
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float velocityY;
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int positionY;
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};
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struct Pipe {
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int positionX;
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int positionY;
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};
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struct DoublePipe {
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struct Pipe pipe1;
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struct Pipe pipe2;
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};
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void Jump(float* vel) {
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if (IsKeyPressed(KEY_UP)) {
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*vel = -7;
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}
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}
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void VelocityControl(float* vel) {
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if (*vel < -12) {
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*vel = -12;
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}
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}
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void FlappyBird(struct Birdie* bird) {
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Jump(&bird->velocityY);
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VelocityControl(&bird->velocityY);
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bird->velocityY += gravity;
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bird->positionY += (int)bird->velocityY;
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if (bird->positionY > GetScreenHeight()) {
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bird->positionY = GetScreenHeight();
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bird->velocityY = 0;
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}
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else if (bird->positionY < 0) {
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bird->positionY = 0;
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bird->velocityY = 0;
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}
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DrawCircle(bird_pos_x, bird->positionY, bird_radius, YELLOW);
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}
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struct DoublePipe CreateDoublePipe(int gap, int posY, int height) {
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struct DoublePipe double_pipe = {{GetScreenWidth(), posY - height - gap}, {GetScreenWidth(), posY + gap}};
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return double_pipe;
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}
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void DrawDoublePipe(struct DoublePipe* double_pipe) {
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DrawRectangle(double_pipe->pipe1.positionX, double_pipe->pipe1.positionY, pipe_width, pipe_height, GREEN);
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DrawRectangle(double_pipe->pipe2.positionX, double_pipe->pipe2.positionY, pipe_width, pipe_height, GREEN);
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}
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void MoveDoublePipe(struct DoublePipe* double_pipe, int height, int gap) {
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if (double_pipe->pipe1.positionX + pipe_width < 0 && double_pipe->pipe2.positionX < 0) {
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double_pipe->pipe1.positionX = GetScreenWidth();
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double_pipe->pipe2.positionX = GetScreenWidth();
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int randint = rand() % (GetScreenHeight() + 1);
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double_pipe->pipe1.positionY = randint - height - gap;
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double_pipe->pipe2.positionY = randint + gap;
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}
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double_pipe->pipe1.positionX -= 6;
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double_pipe->pipe2.positionX -= 6;
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}
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bool IsPlayerColliding(struct DoublePipe* double_pipe, struct Birdie* bird) {
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Rectangle rec1 = {double_pipe->pipe1.positionX, double_pipe->pipe1.positionY, pipe_width, pipe_height};
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Rectangle rec2 = {double_pipe->pipe2.positionX, double_pipe->pipe2.positionY, pipe_width, pipe_height};
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Vector2 center = {bird_pos_x, bird->positionY};
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return CheckCollisionCircleRec(center, bird_radius, rec1) || CheckCollisionCircleRec(center, bird_radius, rec2);
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}
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enum GameState MainGame(struct DoublePipe* double_pipe, struct Birdie* bird, int pipe_height, int pipe_gap) {
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if (!IsPlayerColliding(double_pipe, bird)) {
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ClearBackground(BLACK);
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} else {
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return Restart;
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}
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FlappyBird(bird);
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DrawDoublePipe(double_pipe);
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MoveDoublePipe(double_pipe, pipe_height, pipe_gap);
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return Game;
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}
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enum GameState {
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Start,
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Game,
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Restart
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}
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int main(void) {
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InitWindow(800, 600, "HELLO RAYLRIN!!!");
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SetTargetFPS(60);
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enum GameState gs = Start;
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struct Birdie bird = {0.0, 300};
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struct DoublePipe double_pipe = CreateDoublePipe(pipe_gap, 200, pipe_height);
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while (!WindowShouldClose()) {
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BeginDrawing();
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switch (GameState) {
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case Game:
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MainGame(&double_pipe, &bird, pipe_height, pipe_gap);
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case Restart:
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//func for restart
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}
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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